Meet the Nerds
Nolie MacDonald
Chief Executive Officer
Nolie MacDonald is a visionary leader with a 20-year career spearheading digital transformations across marketing and technology at a global technology solutions provider. She works at the intersection of immersive technology and cinematic storytelling, spanning VR/AR, interactive media, and film production to create experiences that feel as emotionally resonant as they are technologically advanced. Driven by a lifelong passion for music and visual creativity, Nolie blends sound, art, and innovation to turn complex ideas into vivid, human stories, building worlds audiences can step into rather than simply watch. Through VRenity and her creative work, she brings a forward-looking lens to how immersive experiences can inspire, connect, and elevate brands and communities.
Nik Thanedar
Chief Administrative Officer
Nik Thanedar is a veteran sales and business development leader with 25+ years of experience driving growth across technology and services. He has led initiatives with Microsoft, AWS, IBM, Quantum, and Veeam, spanning sales, consulting, program management, and demand generation.He excels at early discovery and strategy, partnering with clients and executives to clarify objectives, uncover challenges, and co‑create solutions that deliver measurable results. His strengths include business development, demand and lead generation, value‑based and solution selling, marketing and program management, and full‑cycle account management.Known for his collaborative style and ability to build trust quickly, Nik blends strategic insight with hands‑on execution.
Eric Nevala
Sr. Developer, Virtual Reality
Eric Nevala is a seasoned software engineer with over twenty years of experience, renowned for launching the indie VR game "Spellbound" on Steam. A Marine Corps veteran, he distinguished himself as a "combat programmer" in war zones, where he developed vital systems for civil reconstruction projects and strategic tools for NATO. His expertise extends to managing IT infrastructure and innovating in AR & VR simulations at Meta Research Labs, including the creation of a sophisticated 80-node render farm from scratch. Eric's career also includes impactful roles at Raytheon, where he worked on avionics training software, and at Electronic Arts, contributing to the Frostbite game engine, demonstrating his unwavering commitment to technological innovation and excellence.